Combat Moves

Fight
When you face a foe in hand-to-hand combat, roll +STR:
 * On a 10+, you deal your damage.
 * On a 7-9, you deal damage but suffer the enemy’s attack as well.

Shoot or Throw
When you attack a target with a ranged weapon, roll +DEX:
 * On a 10+, you inflict damage.
 * On a 7-9, you inflict damage after resolving 1 of your choice:
 * Mark off 1 ammo
 * Just winged ’em—roll damage twice and use the lower roll
 * You attract unwanted attention

Lead the Retreat
When you urge your comrades to follow your example and run for their lives, burn 1 Charisma and roll +CHA:
 * On a 10+, each person who runs (including you) takes +1 ongoing until they stop fleeing from the threat;
 * On a 7-9, your allies take +1 forward to whatever they do next.

Bite the Dust
When you have zero or less hit points, you’re incapacitated and probably dead, but if someone rolls you over to check within a few hours, roll +LUC:
 * On a 10+, it’s a miracle!—you’re alive with 1 HP, and choose 2 from the list below;
 * On a 7-9, you’re alive with 1 HP, and choose 3 from the list;
 * You’re unconscious until you heal up to half your total HP.
 * You’ll die within the next hour without proper treatment.
 * You’ve incurred a major, permanent injury of Judge’s choice.
 * You suffer 1d8 ability score damage to each of 2 abilities (Judge’s choice).

When you die, you may Rise to the Occasion now, or wait until you get back to town and Sign Up as a new character.
 * On a 6-, you’re gone. Which is also the case if no one rolls you over to check within a few hours.