The Wildfyre Horn

Carved of blackened bone, inscribed with patterns and runes long forgotten, lies in rest the Wildfyre Horn. One of The Seven Relics of the world of fire, created at the birth of the world tree.

Blessings
Whenever a character carries the Wildfyre Horn in their person, they may take +1 ongoing to Moves dependant on charisma.

When a character attempts to drink of the horn a silvery mead pours from it until the character seizes to drink, and the character rolls +LUCK:
 * On a 10+, Choose 1:
 * On you may attempt your next Negociate move threat the result as if it was one degree higher.
 * The next time you Pay Up, increase your follower's loyalty by 1.
 * Your next Recruit move result is treated as one degree high.
 * On a 7-9, as a 10, but the Judge picks from the list below:
 * You are drunk. Take -1 ongoing to dexterity and wisdom moves until you Make Camp.
 * The mead poisoned your body. Take 1d6 constitution damage.
 * Someone will blame you for their failings, and demand repayment.